top of page

XRTwin 25.2 – A New Perspective on Immersive Collaboration

Updated: Nov 18

With version 25.2, XRTwin introduces new ways to observe, replay, and collaborate in virtual reality. This release also brings a refined licensing structure to better align with your needs, whether you’re exploring, training, or deploying enterprise-scale simulations.



👀 New Third-Person View


See the action from a new angle! This is one of the most requested features from our users, and it’s finally here!

The Third-Person View lets desktop users follow a VR participant from an external camera perspective. Perfect for collaborative reviews, training supervision, or public demos, this feature offers a comfortable and dynamic way to observe immersive sessions without wearing a headset.


  • Follow the VR user in real time


  • Highlight specific objects visible to both desktop and VR users


  • Quickly refocus on the user with a simple click (Focus Mode)


🕶️ Replay Mode in VR


Revisit your sessions, directly in VR.

The new Replay Mode allows users to step back into recorded sessions at true 1:1 scale, for immersive analysis and debriefing. Whether for training, ergonomics evaluation, or simulation review, you can now relive every detail inside the same virtual environment.


💼 Feature-Based Licensing


Starting with version 25.2, XRTwin’s capabilities are now organized by licensing tiers, allowing you to choose the plan that best matches your workflow and budget.


  • Viewer: Visualization and immersive reviews


  • Premium: Physics-based simulation, interaction, and training


  • Enterprise: Multi-user sessions, ergonomics, haptics, and floating licenses


Each license dynamically unlocks features such as physics, web services, or haptic devices, giving you the freedom to scale as your project grows.



⚙️ Enhancements and Performance Improvements


  • VR Mirror View: Wider field of view for improved desktop visualization


  • Precision Editing: snap movements and rotations for precise scene adjustments


  • Performance: Deletion of large entities (>10,000 objects) is now drastically faster


  • Editor & Devices: Updated mesh combiner, improved hierarchy refresh, and enhanced support for devices like SpaceMouse and haptic arms



Read https://documentation.ls-group.fr/xrtwin/changelog to get all the detailed information.

bottom of page