Download our use case to discover the use of VR in music education in Queensland, Australia. Learn how STIPPLE was used to develop an innovative VR application for the Queensland Symphony Orchestra (QSO).
Ann Stevens, Technologist, Educator at TAFE Queensland Gold Coast and Miguel Besas, CEO at Imagine Realities Inc share their feedback on the impact of this immersive and interactive technology on music learning.
What you'll discover:
- The benefits of VR in music education
- How STIPPLE was integrated into the QSO project
- Feedback from Ann Stevens and Miguel Besas
- The impact of this application on young people's involvement and training
Why STIPPLE?
Simplified import: Integrate point clouds containing up to 5 billion points with disconcerting ease, without compromising fluidity.
VR ready: Use the full power of the Unity platform for immersive VR visualisation.
Ease of use: An intuitive interface and features to enable you to make quick and accurate changes to your projects.
Precise editing: Modify and manipulate your point clouds to meet your specific needs.
Immersive visualisation: Explore your data in VR for total immersion and an unrivalled level of detail.
Universal compatibility: Work with a variety of file formats, including .e57, .ptx, .pts, .ply, and .las.
Advanced features: Take advantage of collision detection, comparative analysis, and real-time lighting effects.
Download our use case now and get ready for future volumes on sport, tourism and security.
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